Collaborative semester project with Petrit Holmgaard Gerxhaliu.
Our project had two main focus areas:
1.) We explored how VR and AR could be used as a tool in the design process. We looked at VR/AR for industrial design, interaction design, communication, participatory design and prototyping.
2.) We explored the medium of VR and AR and specifically the new possibilities for interactive design within VR and AR.
The project was nominated for the AHO WORKS award in Interaction Design and a Finalist in the AHO WORKS award for Innovation (2nd place).
Collaborative project with Petrit Holmgaard Gerxhaliu.
The theme was tangible interaction design and gamification. We designed and built a working prototype of a skipping rope with built in LED lights. The rope also contained an acceleromter, which changed the LED light's color depending on the velocity of the rope.
An individual project exploring new ways of using Rapid Prototyping as a production tool.
I discovered a new method for double-curvature plywood lamination, where you use 3D-printed moulds and Vacuum forming. This method proved to be very fast and effective, in comparison to traditional methods of metal moulds.
Using this technique I designed a computer mouse, with delightful tactile qualities through its wooden surface.
Collaborative project with Leo Bendvold. Theme: tangible user interfaces.
We designed a social and physical version of a video editing software. The interface is round allowing multiple users. They move videoblocks (physical blocks with a projected movie ontop) in the desired order, thereby arranging the film. Adjusting the clip length is done by moving the sliders at the video block's corners.
Collaborative semester project with Peder Riegel.
The semester was focused on Systems Oriented Design, where we delved into complex data and information. After 2 months of research and analysis, we designed a service for finding safe cycling routes through a city.
The project was nominated for an Interaction Design Award at AHO WORKS and as a Finalist in Unge Talenter.
Collaborative project at the Norwegian School of Entrepreneurship (Gründerskolen) by Helga Stormo, Hans Fredrik Fahle, Svein Sandsnes and myself.
Based on the lean start-up methodology and the customer discovery process, we built several MVPs for our gamified housework service.
The project recived the grade: A from the University of Oslo (UiO).
I was the project leader and did all of the UX/UI design.
RAPID PROTOTYPING and custom manufacturing
INDIVIDUAL PROJECT - 2 months
An individual semester project in branding and product design.
Mako (Maker Origins) is a beginner electronics beginner kit aimed at youth. Contemporary electronic kits can be intimidating with a steep learning curve. The idea was to simplify the functionality (ex: magnetic couplings instead of soldering) and a more friendly form language.
The project was nominated for an AHO WORKS award in complexity and holistic approach.
Collaborative semester project with Jonas Pettersson. Theme: user-centered design and design for all.
Note: Shower head designed by and used with permission from Sinan Softic.
The aim with the project was to develop an inclusive shower for elderly. With the aging demographics in developed countries and care homes being expensive, the welfare state require elderly to take care of themselves.
The findings from our qualitative research showed that lack of hygiene, with showering being the major factor, is one of the main reasons elderly are unable to stay in their homes.
The SOLO shower has a modern appearance, unlike the stigmatizing elderly shower products of today, and has a number of innovations like the adjustable shower arm that remains in set positions.
Collaborative project: Reneé Ranvig, Dyre Ekeberg Schjerve and Aslak Sødal and Hans-Martin Erlandsen.
The World's Tastes is a confectionery chocolate set that includes chocolate tastes from all over the world. Through the color-coding of each chocolate, it enhances the experience by bringing the joy of discovery.